![]() ![]() The game is unique in that there are no random elements – it’s all about negotiation, strategy, and betrayal. You take on the role of one of the major powers of the time and work to outmaneuver your enemies. The game is complex and can take several hours to play, but it’s worth it for that sweet, sweet victory.ĭiplomacy is a strategic board game that takes place during World War I. You’ll need to build alliances, betray friends, and fight to become the true ruler of the Seven Kingdoms. Game of Thrones: The Board Game is a strategy game that will put your knowledge of the show to the test. If you’re a fan of the epic TV series, then you’re going to love the board game version. The game is complex and may take some time to get the hang of, but once you do, it’s incredibly satisfying. You’ll need to balance resources, production, and strategy to come out the victor. Axis & AlliesĪxis & Allies puts you in the middle of World War II, where you control the major powers of the time. It’s a game of alliances, betrayal, and surprise attacks, and it’s not over until it’s over. Instead of a battlefield, you’re taking over territories and continents with an army of soldiers. Just like Stratego, it’s all about strategy and outsmarting your opponent. Not only can the Flag move, but if it reaches your opponent's back row, you win.Risk is arguably one of the most popular board games of all time, and for good reason. The Spy has the power to defeat the current highest-ranking piece on the board, whatever that piece might be.Ī variation on the game Rock-Paper-Scissors. Similar to the game of checkers, striking an opposing piece, if possible, is mandatory. Prior to moving, roll dice to determine how many officers you are allowed to move.Ī predetermined officer can continue attacking until dead! Dice determine the number of officers who move.Prior to play, each player secretly designates two squares on his or her side of the board that contain a hidden land mine. The Captain can move either one or two squares.Įach player begins with 32 pieces, in two 4x4 sections, positioned diagonally from each other.Įach Sergeant can move an unlimited number of squares diagonally! In this variation, the Flag can move like any other piece. Like checkers, to eliminate enemy pieces you must 'jump' them. Pieces can only move forward and cannot retreat, but when they reach their opponent's back row, they are 'kinged' and now have backward and forward movement. Scouts can move and pass through the eight 'water' squares. When playing with the rule that states the winning piece is moved immediately into the empty square formerly occupied by the losing piece, the Scout may attack from afar, thus allowing the Scout to "drag" enemy pieces across the board.Īs in Bughouse Chess, the pieces you capture your partner can use on his board as his pieces. Two squares on the playing board are designated as teleports. The movement powers of the Spy is now identical to that of the Scout. Pieces are randomly placed face down but then turned face up before play begins.Ī random configuration of two sets is used. Pieces are randomly placed face down and then only revealed to both players when two pieces come in contact. but only at the cost of a penalty if your opponent calls you on it. You and your opponent may lie about the identity of your pieces. Your entire piece setup is completely random! A dice roll determines how many changes you can make after the random setup is complete. You and your opponent rearrange x number of each others men. Just one of the two players reveal the rank of their piece.Īfter the initial setup, three of your pieces swap places with three of your opponent's pieces. The identity of the higher-ranking piece remains a secret.Ī little twist on the capture-the-Flag theme. The pieces are either purchased outright or both players bid on the pieces they would like to use. One must first purchase the army you wish to use, with a fixed amount of money. The outcome of each battle is never a sure-thing. ![]() Use dice to determine the victor when two pieces "strike".Like a chess pawn, pieces can only advance. The Bombs can move, just like your officers.Īdvancing to your opponent's back row rescues an officer. Play on a board which has hexagons, or pentagons, instead of squares. Alternately, pieces remain face-up once their identity is revealed. Reduce the number of pieces in the gameĭuring the game, the identity of every piece is known to both players.The attacking piece Is always increased In strength by one rank. When pieces of equal rank battle, the attacking piece wins. Bombs blow up for good after the initial explosion. ![]()
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